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Dead Pixel
For this project, I was UI Lead working with 9 other students in Godot. In 4 months, we created a Action Stealth game where the player must avoid the sight of enemy robots and obtain upgrades that allow access to the next floor. I focused much more on the look of the game rather than the feel, which I think gave us a more presentable product for SGX and helped tie the whole game together. We were nominated for Junior Best Gameplay at the Stout Spring 2023 SGX.
Personal Work: Menu UI, Player UI, Shop UI, Level Transitions, Boss UI, and Cutscene UI.
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