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Anissa and the Mimic
For this game, I was Team Lead for myself and 5 other students. Over the course of 4 months, we learned how to use Unity as well as the ins and outs of creating a 2D Platformer. It was an incredibly rewarding experience to not only see my ideas visualized, but have my teammates build and improve on these ideas in ways I never could alone. We were nominated for Sophmore Best Gameplay at the Stout Spring 2022 SGX.
Personal Work: Team Organization, Leadership, and Planning, Level Design, Enemy AI, Enemy Death, Projectiles, and Level Transitions.
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